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1. Jump Frieghter - in Skill Discussions [original thread]
Energy Systems Operation V to make the cap recharge faster between jumps. (Mind, you should have this anyway.) Mechanics, Hull Upgrades and Shield Management V, for more HP buffer, which can never hurt on expensive, otherwise defenseless, ships. ...
- by Aion Amarra - at 2009.10.19 04:28:00
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2. Skill req reduction (Pre-lim Patch Notes) - in Skill Discussions [original thread]
Originally by: Serge Bastana Edited by: Serge Bastana on 22/09/2009 03:17:44 I'm a relatively new player and don't have a lot of experience of thermodynamics, but I do have the skillbook ready as it's been mentioned by more experienced...
- by Aion Amarra - at 2009.09.26 11:40:00
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3. Reprocessing - in Skill Discussions [original thread]
Alternatively, just get refinery efficiency to V and get one of the 2% refining waste implants (It's one of the beancounters). You'll refine anything at 100% at a 50% refinery then, screw reprocessing skills. (You need those only when you want to ...
- by Aion Amarra - at 2008.12.10 14:53:00
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4. Wut! Downtime resetting skilltraining? - in Skill Discussions [original thread]
API is back up, and it's training the proper skill. What confuses me is why EVEMon reverted back to the previous skill after the API went down, even though it should have the current one cached? Why would it behave like that? Odd.
- by Aion Amarra - at 2008.12.10 13:13:00
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5. Warning : missing attribute point - in Skill Discussions [original thread]
Perc is my worst stat, intel my best. The others are all at 7. Gave me lots of problems early on. But back then I thought, "Gah, I can't waste two months by rerolling". Now this char is more than four years old. Sigh. Then again, I kinda stopped c...
- by Aion Amarra - at 2008.12.10 12:04:00
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6. Wut! Downtime resetting skilltraining? - in Skill Discussions [original thread]
About two hours before the servers went down, I changed my skill training, so that my skill wouldn't finish during extended downtime. EVEMon even updated to reflect that, so the API had updated as well. Now I look at my G15, and for some reason t...
- by Aion Amarra - at 2008.12.10 12:00:00
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7. skills - in Skill Discussions [original thread]
Originally by: lkrisat well star wars old republic will be out next year takes about 3 to 4 weeks to level too level 90 How is 'finishing' an MMO in one month more fun?
- by Aion Amarra - at 2008.12.04 12:54:00
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8. Dedicated Carrier Pilot Skills ... need help for further training - in Skill Discussions [original thread]
Originally by: Chribba Advanced Drone Interfacing 5 for 5x DCU's. Mining Drones 5 for max yield. Listen to this man. Seriously, though. Going for the remote rep skills you find yourself using most first seems like a good idea.
- by Aion Amarra - at 2008.12.03 06:44:00
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9. Mining Drone Support Skills - in Skill Discussions [original thread]
I actually have no idea about the speed thing. But Sharpshooting does nothing for mining drones, since they do not actually have any weapons that shoot.
- by Aion Amarra - at 2008.12.02 15:27:00
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10. The Orca - in Skill Discussions [original thread]
Originally by: Kyra Felann None of those are 'solo miner' needs. They're manufacturer, hopeful corp CEO or mining director needs. I stand by the fact that for a 'solo miner' , the Orca has no real benefit and certainly not one worth its ...
- by Aion Amarra - at 2008.11.26 21:47:00
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11. Leadership skill bonus question, How important for squad leaders - in Skill Discussions [original thread]
The leaders not getting the higher up leaders skill bonuses was a problem with the current incarnation of the gang system. One of the devs stated that they will change that. I don't remember which dev said it and am a bit too lazy to look for the...
- by Aion Amarra - at 2006.12.04 17:37:00
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12. DED connection - quite useless atm - in Skill Discussions [original thread]
Originally by: Paddlefoot Aeon Also, even if you train the skill to level 5, you only get 7,500 ISK extra per kill. If this is meant to help noobs make isk of high-sec ratting, this may work. But in the case of more experienced players (th...
- by Aion Amarra - at 2006.08.02 19:25:00
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13. XML Download Disabled...... - in Skill Discussions [original thread]
What really confuses me about that, tho is that while the online charsheet is disabled, ECM seems to update the XML info just fine, which somehow makes no sense to me. X_o"
- by Aion Amarra - at 2005.09.25 12:07:00
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14. Time for DNA Mutators? - in Skill Discussions [original thread]
Originally by: M3ta7h3ad yeah they are :) you just have to make loaaaads of money, or just not get podded :D Meh. I like the idea, as I started out with pretty gimped stats (5 base perc for a char mainly focused on fighting X_o) and a...
- by Aion Amarra - at 2005.09.25 11:58:00
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15. +5% lp skillbooks - in Skill Discussions [original thread]
Shouldn't the bonuses multiply? If I'm not mistaken, two 25% bonuses (for both skills ebing at 5) should increase the base value by 56.25%, not 50%, as 1 * 1.25 * 1.25 is 1.5625 and not 1.50. Thus, two of the skills combined should yield better in...
- by Aion Amarra - at 2005.09.23 20:11:00
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16. i realy dont know how to calculate bonuses - in Skill Discussions [original thread]
Originally by: mahhy Originally by: Remedial Internal skill bonuses are cumulatively additive, ie Small hybrid turret level IV @ 5% more damage per level = 20% (1.2) total bonus to damage. Calling them additive is needlesly add...
- by Aion Amarra - at 2005.09.23 20:08:00
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17. new skill idea/request - in Skill Discussions [original thread]
Hum. I just took a look at this database here . If you browse the Leadership category, you will notice two skills. Mining Foreman and Mining Foreman Specialist. What struck me as interesting is that 'Mining Foreman' according to the stats in th...
- by Aion Amarra - at 2005.09.23 17:33:00
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18. Labour Connections - in Skill Discussions [original thread]
Originally by: Zallazaer Leadership points != Research Points It's Loyality Points
- by Aion Amarra - at 2005.07.16 13:12:00
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19. Missile Bombardment & Rockets - in Skill Discussions [original thread]
Originally by: pulse1976 Could it be that the skill is reporting the wrong modifier? Instead of 10% is it 5%? Example Light Missile (all) Base Velocity = 3,750m/s Base Flight Time = 5s assuming you trained to lvl 2 on both Bombardme...
- by Aion Amarra - at 2005.07.16 12:17:00
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20. Hacking and archaeology - in Skill Discussions [original thread]
Edited by: Aion Amarra on 10/07/2005 22:50:37 http://myeve.eve-online.com/devblog.asp?a=blog&bid=258
- by Aion Amarra - at 2005.07.10 22:50:00
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